Dec 12, 2007, 03:43 PM // 15:43 | #41 | |
Furnace Stoker
Join Date: Jul 2006
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Dec 12, 2007, 04:01 PM // 16:01 | #42 | |
Desert Nomad
Join Date: Mar 2006
Profession: W/
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The reason Apple's market share is increasing is a.) the iPod, and b.) their amazing ad campaign. Their ad campaign has succeeded in turning their product into something approaching a positive social movement in the minds of their fans and has equated their competitors with stagnation, tedium, and overall nerdiness. Mac users are relaxed free-spirits who hang out in Starbucks writing novels on their MacBooks, PC users are overweight office workers who can't make Microsoft Word run properly, amirite? |
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Dec 12, 2007, 04:02 PM // 16:02 | #43 |
Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Reasons:
*Not worth porting, too expensive/time consuming for too little benefit. *BECAUSE: **GW uses DirectX **Mac userbase is tiny, mac gaming base even smaller still **The small amount with macs who want to play GW are getting on fine with WINE (last time I checked the only real issue was lack of mouse pointer, due to 32 bit png image for the cursor?) At a guess, WoW and other Blizzard games are on Mac because being such a big (multi-billion dollar) company, they can afford to keep developing it for Mac at a loss, and they probably have Mac-using employees & founders who are Mac/*NIX enthusiasts. Guild Wars seems to lack these, or lack them in sufficiant numbers. End of thread. |
Dec 12, 2007, 04:15 PM // 16:15 | #44 | ||
So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Anyway, we're slipping into the Windows Guild vs. the Mac Guild here. (just in case, check the hall of shame for an interesting point of view) Last edited by Fril Estelin; Dec 12, 2007 at 04:18 PM // 16:18.. |
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Dec 12, 2007, 04:24 PM // 16:24 | #45 |
Desert Nomad
Join Date: Oct 2005
Location: England, UK
Profession: D/Mo
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http://www.thebestpageintheuniverse....gi?u=macs_cant
I love this. ^^ |
Dec 12, 2007, 04:29 PM // 16:29 | #46 |
Academy Page
Join Date: Sep 2007
Location: New Brunswick, NJ
Guild: Tauri of Kobol
Profession: A/
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I feel like the people arguing "it takes too much time and too little revenue would be earned" missed the whole reason I posted about Cider. That WAS true back when Macs were PPC-only. Now that they are Intel machines and there are alternatives like Cider, ArenaNet could continue to develop GW2 as they are now with NO changes. The porting would be done in a very short time by ANOTHER company, not taking any of ArenaNet's time, and the cost would be low. It would also open the market to other users who might play GW IF they had the option to. To claim that it's too expensive and would take too much of ArenaNet's time is a false claim based on premises that are outdated.
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Dec 12, 2007, 05:01 PM // 17:01 | #47 | |
So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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5) How much does does Cider cost? The business model for Cider is based on a revenue share with the publisher with no upfront fee, no risk and lots of upside potential. Since Anet is already tight on budget, I'm not sure this could work easily. But it COULD eventually work, since TransGaming already ported so many games (EVE online, BF 2142). I wonder how efficient BF2142 is under Cider, since it's quite a power-hungry game (or may be it only runs at the lowest graphics settings?). On a more technical level (see FAQ item 6), I'm wondering how Cider would work with the on-the-fly update technology of GW (patching a 4Gb file could bring an emulator to its knees!). |
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Dec 12, 2007, 05:15 PM // 17:15 | #48 | |
Furnace Stoker
Join Date: Jul 2006
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Yeah I know. 1-no one buys a mac to play video games 2-making mac support still takes money & time which Anet doesn't have much of either |
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Dec 12, 2007, 05:20 PM // 17:20 | #49 |
Academy Page
Join Date: Sep 2007
Location: New Brunswick, NJ
Guild: Tauri of Kobol
Profession: A/
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I know all about BootCamp, I _use_ BootCamp to play. I'm talking about native options when I talk about Cider though. Since Ciderization uses the same source code and patches for the Windows versions can also be applied to the Mac version, there should be very little to NO Mac-specific support issue. Game bugs, etc would be the same across platforms.
As for the revenue, I again point to GameTap/Cyan's use of Cider for Myst Online. Having been a Cyan fan for over 10 years, I know the straits they're in now; Cyan has very few fulltime employees, less than 30. It may even be less than 20. They shut down for several months until GameTap set in. And they can still afford the Ciderization. I'd say that implies that it doesn't cost very much. |
Dec 12, 2007, 05:31 PM // 17:31 | #50 | ||
So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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(it's good to have a real conversation for a change ) |
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Dec 12, 2007, 05:40 PM // 17:40 | #51 | |
Desert Nomad
Join Date: Mar 2006
Profession: W/
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Dec 12, 2007, 05:52 PM // 17:52 | #52 | |
So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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But I won't. You'll notice in my post the word "usable" which refers to this aspect of programs (slighly significantly ignored by Microsoft for years) that is "usability". Not only the ability to easily draw dialog boxes or menus, but an overall consistent interface (see hall of shame above) and a good user experience. I know from first hand experience that Windows user experience got better, and that this aspect is very subjective (after all I'm a computer scientist, I don't have problems with command line interface ... but I do understand why most people do!), but it seems to me that the Mac has an edge here. You can, righfully, say that there's a "hype" factor with Apple (being in security I know fully well the problem), but the new interface of the iPod/iPhone is trully wonderful. Since day one, Steve Jobs and his friends set Apple to follow this HCI path and, though they had to bend some rules given the market pressure (Microsoft Mamoth), they're still excellent on that matter. |
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Dec 12, 2007, 08:27 PM // 20:27 | #53 | |
Desert Nomad
Join Date: Nov 2006
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Dec 12, 2007, 10:18 PM // 22:18 | #54 |
Furnace Stoker
Join Date: Jul 2006
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"As for the revenue, I again point to GameTap/Cyan's use of Cider for Myst Online. Having been a Cyan fan for over 10 years, I know the straits they're in now; Cyan has very few fulltime employees, less than 30. It may even be less than 20. They shut down for several months until GameTap set in. And they can still afford the Ciderization. I'd say that implies that it doesn't cost very much."
Anet has like 4, cause the rest of them are on GW2. |
Dec 14, 2007, 11:46 AM // 11:46 | #55 | |
Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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Dec 14, 2007, 03:24 PM // 15:24 | #56 | |
Lion's Arch Merchant
Join Date: Mar 2006
Profession: Mo/
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Dec 14, 2007, 07:54 PM // 19:54 | #57 |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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You know, we can discuss this issue all we want, but in the end it's up to ANet whether they want to do a Mac version or not. You may as well ask why they don't do a version for the Xbox or PS3 while your at it.
My guess would be - not. One thing that many people overlook is the way that GW (and GW2) are updated and bug fixed dynamically on-line. You can just imagine the chaos of trying to patch different versions for different OS's, for different reasons. Last edited by Quaker; Dec 14, 2007 at 07:56 PM // 19:56.. |
Dec 14, 2007, 10:48 PM // 22:48 | #58 | ||
Wilds Pathfinder
Join Date: Oct 2006
Guild: Ruthless Mafia [RM]
Profession: Mo/
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Dec 14, 2007, 11:06 PM // 23:06 | #59 |
Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Things required to make GW for Macs.
That's quite a bit of work just to please a minority. It's just not worth their time or money. Mac gamers are far and few. P.S. Don't give me that stuff about how "more people are buying Macs". I've heard it before, and frankly, I find it funny. It means more people are going to realize why they didn't have a Mac before... and not in a good way. |
Dec 15, 2007, 12:19 AM // 00:19 | #60 |
Jungle Guide
Join Date: Oct 2007
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Go to any video game store, (and no, not some OS-specific one), and count how many games they have for the various consoles, PC, and MAC. List them in order from most # of games to least. Excluding used or overstock games for systems that aren't being sold anymore, where will MAC place? I have a strong feeling it'll be last (if the store carries any at all).
Simply put - PC is the only "computer" alternative to consoles w/ a decent selection of games... |
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